Hearts of Iron III-SKIDROW
Brand new game that noone ever will play by SKiDROW, check descryption for more info.
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Genre: Strategy Release Date: 07-08-2009 Platforms: PC Developers: Paradox Interactive Ratings: MC: N/A | GS: 7.5 | IGN: N/A Professor.Heinz.Wolffs.Gravity-RELOADED Homepage | Wiki | Gametrailers |
Description: Hearts of Iron 3 will allow the player to take control of almost any nation that existed or even plausibly could have existed during the period of 1936–1948, guiding it through World War II. A variety of decisions regarding the armed forces, production, research, diplomacy and politics is the focus of the game.

Gameplay:
To accomplish your goal, you’ll research 12 different technology trees in these various disciplines and will have the option to set the computer artificial intelligence to manage any number of them if you don’t care to handle them yourself. You’ll also be able to control your military at different levels; not just at the top level of larger corps but at the battalion level. You can even control military at the individual soldier level, if you care to, though considering the fact that you might have hundreds of divisions of soldiers, you’d have to be pretty determined to dig that deep. Another new aspect of Hearts of Iron will be that you can set automation even in large-scale military orders. For instance, playing as Germany during World War II (Germany fought a war on two fronts; the Eastern theater in Russia and the Western theater in France/England), you can assign your computer-controlled ministers to tend to one front while you focus on the other. You can also give your computer-controlled generals simplified orders, such as selecting a handful of enemy provinces and ordering them to attack those provinces by way of Blitzkrieg. Additionally, Hearts of Iron III will have more than a dozen different map overlay views that convey lots of different information, such as a battle-progress overlay that labels contested hexes with color-coded status numbers indicating how well the battle is going in your favor (a higher number in green indicates a battle in your favor; a lower number in yellow or red indicates you’re losing). Another color-coded map menu shows, at a glance, where your enemy’s forces are strongest in red and where your own forces are strongest in green. Hearts of Iron III will also have an icon-based alert system that surfaces red or green icons in the upper-left corner to indicate favorable or unfavorable developments, such as successful research coming to an end or the start of a revolt in an occupied territory. The game will even have a new weather system that affects certain in-game conditions, such as grounding planes that would otherwise have flown into battle or increasing attrition damage to troops in the cold.






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