Army of Two the 40th Day USA PSP-pSyPSP
Something for the pocket. This version for PSP is different from the other platforms. Also waiting for a good xbox360 version (the one is out now is nuked). Good Game team!
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Genre: Modern Shooter Release Date: January 12th, 2009 Platforms: PSP, PS3, Xbox360 Publisher: EA Developer: Buzz Monkey Ratings: N\A Army.of.Two.the.40th.Day.USA.PSP-pSyPSP Homepage | Gametrailers | Wikipedia |
Description: ARMY OF TWO: THE 40th DAY for the PSP finds Rios and Salem inside a man-made disaster of epic proportions in Shanghai, China. Fortunately for you, you’ve got a bigger playbook of features and a new arsenal of co-op moves that either player can perform at any time, opening up fresh strategies and choices for both players. You’ve also got the tools you need to help the Army of Two fight and prevail with an advanced weapon customization and upgrade system.
Just like the Playstation 3 and Xbox 360 versions of Army of Two: The 40th Day, the PSP version keeps the focus on co-operative play. You’ll follow the same story arch and be forced to make difficult life-or-death decisions when encountering dilemmas presented by morality moments. However, despite the similarities, the PSP version of Army of Two: The 40th Day is no mere port. It is being developed from the ground up specifically for the PSP with a more arcade feel.

Co-op playbook
Army of Two: The 40th Day expands on and refines the cooperative play featured in the original game. Unlike in the original where cooperative moments were primarily predetermined at particular intervals in the game, in this sequel, players can use co-op moves at any time. The playbook allows players to scan enemies prior to engaging them in order to set up particular team-based tactics. For example, players can mock surrender or setup simultaneous sniper shots. This is in addition to using aggro as a mechanic for tactically engaging enemies in the midst of combat.
Aggro
Aggro is a system that allows two players to tactically control the target of their enemy’s attacks. Aggro is measured by a HUD element that displays which player the enemy characters are currently focusing on. By performing aggressive actions, such as firing one’s weapon, a player generates aggro and in turn causes enemies to focus more of their attention on that player. While one player has aggro the other is being ignored and as a result can then freely perform actions such as flanking. In Army of Two: The 40th Day, additional non-aggressive actions can affect aggro. For example, by performing a mock-surrender the enemy combatants will focus all of their attention (and aggro) on the player that is surrendering.
Morality moments
In Army of Two: The 40th Day players are forced to make moral decisions that affect the story of the game. At pre-determined points in the game players will be presented with a choice, for example whether they should overtake a security guard and steal weapons or vacate the premises. The decision is not a vote between two players. but instead either player must decide while the other player is forced to accept the ramifications of that decisions regardless of what their preference was. The outcome and presentation of these morality moments takes the form of comic panels created by the popular artists Chris Bachalo and Jock.





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